Nonetheless, I am glad we use Metro as a timedemo, because sub-20 FPS at 4K would redefine benchmarking tedium. Why is it that I can have clear view of their eyes but they can’t even see me? Why can’t they hear one of their buddies be taken out from the seat of a crane? Sure, they’ll start their endless search once they find the body, but can they really not hear that loud noise? For as much as the Last Light demo did right, I still have cause for concern. I’m going to go out on a limb and say that if a card like the GTX 1080 can only achieve 51 FPS in a game at 1440p, the graphical settings might be dialed up a bit too much. I also have an issue when it comes to stealth gameplay: Enemies I’m five-to-eight feet in front of can’t seem to see me. ![]() However, with an average of 30-40 FPS, performance may hinder at some points. Let’s see the final product before we make any judgments. The Mobile beasts do not disappoint: Metro Last Light is playable at the highest settings, using a 1080p resolution. Call me paranoid, but chances are that 4A Games worked a long time on this demo to sure it was the absolute best it can be. First, I still won’t believe that the game will rise above its predecessor’s technical issues until I see the final product. Now, before you get too excited, allow me to reel you back in for a second. ![]() Blood and Gore, Intense Violence, Sexual Themes, Strong Language
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